Aggression Media violence and its effect on children’s aggression

8 August 2016

In today’s world we are strongly affected by different types of media. We also use daily the technologies like radio, television or internet connection, which gives us even better access to mass media. For last 50 years those technologies are still improving and that brings with it on one side extending of our horizons but on the other side we are much more influenced by those Medias. We can see aggression and violence in television every single day, but does it really have that huge power arouse aggression in human’s behavior?

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‘’Children today are immersed in the media, like fish in water. By age 2, most children are frequently viewing television and movies and are playing some video games. By age 12, children spend more time consuming media than attending school. It should not be surprising, then, that decades of research have shown that observing violence in the mass media stimulates aggressive behavior. ’’ [1] Literature review The term Aggression ‘’In social psychology, the term aggression is generally defined as any behavior that is intended to harm another person who does not want to be harmed (e.g. , Baron & Richardson, 1994). Aggression is an external behavior that you can see. For example, you can see a person shoot, stab, hit, slap, or curse someone. Aggression is not an emotion that occurs inside a person, such as an angry feeling. Aggression is not a thought inside someone’s brain, such as mentally rehearsing a murder. ’’ [2] The term Violence ‘’Social psychologists and laypeople also differ in their use of the term violence. A meteorologist might call a storm “violent” if it has intense winds, rain, thunder, and lightning.

In social psychology, violence is aggression that has extreme physical harm as its goal, such as injury or death. One child intentionally pushing another child down is an act of aggression but is not an act of violence. One person intentionally hitting, kicking, shooting, or stabbing another person is an act of violence. Thus, violence is a subset of aggression. ’’ [3] There exist many and many of recent experiments about media violence and its relationship with aggression.

Those experiments are playing important role in indicating that violent media causes either a short-term as well as the long-term increase in aggressive behavior. For this research proposal I chose 3 different experiment and studies, two from short-term effect and one with long-term effect on kids. First one is study by Konijn, Nije Bijvank and Brad J. Bushman from year 2007, they were trying the effect of playing violent and non-violent video games on fourteen years old boys. The rules for the experiment were to play 20 minutes and rated how much they identified with the main character in the game.

After they played the game, they had to complete a competitive task in which the winner had the possibility to punish the loser with a noise through the pair of headphones. ‘’The noise levels ranged from 60 decibels ( level 1 ) to 105 decibels ( level 10 ) — about the same level as a fire alarm. (A nonaggressive no noise option was also included, although none of the boys used it. ) The boys were told that inflicting higher noise levels could cause “permanent hearing damage” to their partners. Of course, nobody actually got hearing damage.

But the results showed that violent game players acted more aggressively than nonviolent game players, especially if they identified strongly with the game character. These boys were even willing to give another boy noise levels loud enough to cause permanent hearing damage. One boy said, “I blasted him with level 10 noise because he deserved it. I know he can get hearing damage, but I don’t care! ” Another boy said he liked the violent game “because in this game you can kill people and shoot people, and I want to do that too.

As the second I chose the experiment by Wendy Josephson so called ‘’ Television Violence and Children’s Aggression’’. Josephson begins her study by commenting on other studies, which pertain to the idea of television violence leading to aggressiveness in children’s behavior. She stated that there are still different views if the behavior is or is not affected by the violence in Medias. W. Josephson aims to change these two areas and how they are affected by television violence. The total purpose of her study is to investigate the effect of this violence on boys’ aggression.

Special emphasis is placed on factors such as teacher-rated characteristic aggressiveness in the boys, timing of frustration (before or after watching the televised violence) and violence related cues. The third one and the only one with long-term effect on behavior is study which followed over 2,500 middle – school students over 2 years by Slater, Henry, Swaim & Anderson from the year 2003. The results found a significant lagged effect of prior violence viewing on subsequent aggression, and a smaller and less significant effect of prior aggression on subsequent violence viewing.

The authors concluded ‘’that the relation seemed to be a downward spiral of violence, viewing stimulating aggression and aggressive youth turning to more violence viewing’’. [5] Methods Goal of research The main goal is to state whether media violence results in aggressive behavior and if the answer is yes, then how broad is this impact of violence on behavior of children. Some researchers have demonstrated that very young children will imitate aggressive acts on TV in their play with peers. Before age 4, children are unable to distinguish between fact and fantasy and may view violence as an ordinary occurrence.

In general, violence in media often conveys a model of conflict resolution. Research questions (1) ‘’Does exposure to violent media have harmful effects on youth? ’’ (2) ‘’Are there any differences between short and long-term effects of media violence? ’’ (3) ‘’How the age of children effect their behavior after they watch/play movie or game which contain violence? ’’ (4) ‘’How should society handle this problem? ’’ Hypotheses ‘’On average, adolescents who were not exposed to violent media are not as prone to violent behavior.

” “Childhood and adolescent violent media preferences contributed significantly to the prediction of violence and general aggression. ’’ ‘’Video game play is active, whereas watching TV is passive. People learn better when they are actively involved. Suppose you wanted to teach a person how to fly an airplane. What would be the best method to use: read a book, watch a TV program, or practice on a video game flight simulator? ’’ Research sample Children from all over the world. Both boys and girls were studied and observed.

The age of those children was from 6 to 15 years old. Methods Mostly in those experiments they are using the participant observation,which is a method of research in which the observer joins the group being studied and participates in their activities. The advantages of participant observation are that a researcher doesn’t pre-judge the issue by deciding in advance what is / is not important when studying social behaviour; they can react to events / ideas, follow leads, pursue avenues of research that had not occurred to them before their involvement with a group. References

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