Ea Games Swot

1 January 2017

EA Games Company Mission Statement: We are an association of electronic artists who share a common goal. We want to fulfill the potential of personal computing [1]. Company Strategy: Fewer and bigger brands, more digital content and consumer outreach, a larger free-to-play business, and more new IPs [2]. Company History [3] SWOT Analysis [4]: Strengths * Ability to Change * Example: when they realized that sales only increased by 4. 7% they decided they needed to restructure the way they were doing business.

We will write a custom essay sample on
Ea Games Swot
or any similar topic specifically for you
Do Not Waste
Your Time
HIRE WRITER

By narrowing the company to four major divisions, they believe they will increase the speed of developing products and increase sales * Focus on research and development * the company invested about $1,041 million in research and development for fiscal years ended March 2007, much more than other competitors * Popularity of Games * Example: Madden NFL 07 alone sold over 5 million copies last year, which puts the total tally of Madden games sold to just over 60 million Weaknesses Dependence on consoles * Just because a new and amazing console is created, that doesn’t mean that people will run out to buy it (Playstation 3) * Niche Market * For the 2007 fiscal year over 70% of the company’s revenues from the US were derived from seven key customers * Weak Global Sales

* In order to remain globally competitive, EA must increase sales worldwide and in the valuable Asian market Opportunities * Mobile Gaming With recent acquisitions, like that of JAMDAT, and also announcements of creating games for iPods, it is clear that EA will be focusing on this ever increasing market * Increase of Online Gaming * They have increased the Pogo. com division to international arenas like the UK and also are set to acquire Mythic Entertainment, a creator if multiplayer online role-playing games * Change in Target Consumer * Part of EA Casual Entertainment’s role is to focus on courting to non-traditional gamers, that is to say women and adults. Threats Issues with Consoles * The industry fluctuates along with rise and fall of the hardware systems (again the PlayStation 3 issue) * Increased Software Piracy * As the ability to pirate software becomes easier and cheaper the number of pirated copies continues to increase. * Game release times * Not only are the releases timed for the Christmas season but also for specific sporting seasons and major sporting events. The delay of a game so that it doesn’t coincide with these specific time restrictions, could be devastating to sales.

A limited
time offer!
Get authentic custom
ESSAY SAMPLEwritten strictly according
to your requirements