1 January 2017

A user can either describe the project in minute details, or can build a less-detailed storyboard and spend more effort in actually rendering the project. • The method chosen depends upon the scope of a project, the size and style of the team, and whether the same people will do design and development. • If the design team is separate from the development team, it is best to produce a detailed design first. 3 Designing a Multimedia Project Designing a multimedia project requires knowledge and skill with computers, talent in graphics, arts, video, and music, and the ability to conceptualize logical pathways.

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Designing involves thinking, choosing, making, and doing. 4 Designing a Multimedia Project • Designing the structure. (flowchart) • Designing the user interface. (storyboard) Designing the Structure • The manner in which project material is organized has just as great an impact on the viewer as the content itself. • Mapping the structure of a project should be done early in the planning phase.

Designing the Structure • Navigation maps are also known as site maps. • They help organize the content and messages. • Navigation maps provide a hierarchical table of contents and a chart of the logical flow of the interactive interface. • Navigation maps are essentially nonlinear. 7 Designing the Structure There are four fundamental organizing structures: – Linear – Users navigate sequentially, from one frame of information to another. 8 Designing the Structure – Hierarchical – Users navigate along the branches of a tree structure that is shaped by the natural logic of the content.

It is also called linear with branching. • Non-linear – Users navigate freely through the content, unbound by predetermined routes. 9 10 Designing the Structure • Composite – Users may navigate non-linearly, but are occasionally constrained to linear presentations. • The navigation system should be designed in such a manner that viewers are given free choice. • The architectural drawings for a multimedia project are storyboards and navigation maps. • Storyboards are linked to navigation maps during the design process, and help to visualize the information architecture.

A user can design their product using two types of structures: – Depth structure – Represents the complete navigation map and describes all the links between all the components of the project. – Surface structure – Represents the structures actually realized by a user while navigating the depth structure. Designing the Structure Hotspots: – Add interactivity to a multimedia project. – The three categories of hotspots are text, graphic, and icon. – The simplest hot spots on the Web are the text anchors that link a document to other documents. 13 14

Designing the Structure • Hyperlinks – A hotspot that connects a viewer to another part of the same document, a different document, or another Web site is called a hyperlink. • Image maps – Larger images that are sectioned into hot areas with associated links are called image maps. Designing the Structure • Icons – Icons are fundamental graphic objects symbolic of an activity or concept. • Buttons – A graphic image that is a hotspot is called a button. 15 16 Designing the Structure • Plug-ins such as Flash, Shockwave, or JavaScripts enable users to create plain or animated buttons. Small JPEG or GIF images that are themselves anchor links can also serve as buttons on the Web.

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